![]() ![]() The creature also has runes all over its body. The eye, in particular, went through a lot of different styles and changes to make sure we got the best out of it. That was out of context, though, so we went through a lot of iterations with it, making sure the scale would look good with the footage they shot and also the color. Olivier Dumont: Well, we received the first concept from Marvel that basically gave us the general shape of the creature. Okay, so jumping right into that opening scene with Gargantos, how did that character’s big debut evolve over time? Michael Perdew: It was 266 shots, I believe. Image used with permission by copyright holderĭigital Trends: Before we get into your process and such, approximately how many shots did Luma’s team work on in the film? They also offered up some thoughts on a few of those Doctor Strange rumors that circulated well before the film arrived on screens. ![]() Digital Trends spoke to Olivier Dumont and Michael Perdew of VFX studio Luma Pictures, who served as the studio’s VFX supervisor and Senior VFX Producer, respectively, about their work on the Gargantos battle, as well as the visual redesign they developed with Marvel for the film’s magic. In order to bring that scene and others to life, Marvel relied on a host of visual effects studios that each focused on bringing certain scenes and elements of Multiverse of Madness to the screen. ![]()
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